![]() It also gives insights in what's in focus using a handy overlay (optional) and the camera aspects (focal length and f-number) offer simple tools to get things focused up quickly. It offers stable focusing, so it doesn't move the focusing point/depth when blur aspects are changed for instance. ![]() Focusing based on real camera aspects like focal length (1-300mm) and f-number (1-22)įocusing was one of the main goals of the shader, and I hope I've succeeded in that.Auto focus and manual focus, where auto-focus can be driven by the mouse.Fine-grained control over blur in near and far plane as well as blur quality and amount of near-plane bleed.Advanced focusing helpers with hyperfocal near/far/focus planes blended using colors chosen by the user. ![]() I first tried to bolt on a camera-aspect focusing system to the existing dofs but that ended up with a mess so I implemented the whole shader from scratch. As a screenshotter I more and more want to control depth of field using real camera values and no reshade shader offers that, so I started to write one myself.
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